@startuml
sprite $file_audio [48x48/16] {
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000000000000000000000000000000000000000000000000
000000006CDDDDDDDDDDDDDDDD700AA10000000000000000
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00000006FFFFF00000000EFE1000AF60008FFFFF00000000
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00000006FFFFF00000000EFF50008F80007FFFFF00000000
00000006FFFFF00000000EFB0000BF50008FFFFF00000000
00000006FFFFF52200000EF50002FF1000BFFFFF00000000
00000006FFFFFFFFD1000EF9000BFA0000FFFFFF00000000
00000006FFFFFFFFFD100EFF95BFE10005FFFFFF00000000
00000006FFFFFFFFFFD10FFFFFFF40000DFFFFFF00000000
00000006FFFFFFFFFFFEEFFFFFFB00006FFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFD0003FFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFF924EFFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000000455555555555555555555555555553000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_FILE_AUDIO(_alias) ENTITY(rectangle,black,file_audio,_alias,FA5 FILE_AUDIO)
!define FA5_FILE_AUDIO(_alias, _label) ENTITY(rectangle,black,file_audio,_label, _alias,FA5 FILE_AUDIO)
!define FA5_FILE_AUDIO(_alias, _label, _shape) ENTITY(_shape,black,file_audio,_label, _alias,FA5 FILE_AUDIO)
!define FA5_FILE_AUDIO(_alias, _label, _shape, _color) ENTITY(_shape,_color,file_audio,_label, _alias,FA5 FILE_AUDIO)
skinparam folderBackgroundColor<<FA5 FILE_AUDIO>> White
@enduml